
There is, however, a significant level of power creep seen in the new cards as well. Now I won’t be reaching for a pen and paper every game.


I much prefer these innovative cards to the original hand of cards you needed in previous games. Scorecards have now been added as a way to keep track of how long you have before you die. New game modes are not the only change brought to Star Realms with Frontiers. Frontiers adds in brand new ships for all of the main factions of Star Realms, and reflect their respective design philosophies beautifully. And the best part? The box is perfectly designed for having a deck of set up cards and a deck for the Trade Row… I cannot be the only person who cares about this. Various rulesets have been added, from killing your neighbors to joining them on a team. Right out of the box, Star Realms: Frontiers supports up to four players, but with the addition of the Core Set or Colony Wars, the game can now support up to six players.

Four player Star Realms? More cards? What more could a Star Realms fan want? White Wizard Games finally has the answer- Star Realms: Frontiers.ĭan already did an unboxing of the game a little while back, so you can check it out to get a “hand’s on” look at the box and the things that come in it before we dig into the gameplay!īoth a standalone game and an expansion to the already existing Star Realms games, Frontiers also introduces a new Challenge Mode, available to play solo or co-operative. When Colony Wars came out, I purchased it immediately from my favorite local game store. I bought myself a copy and started bringing it to tournaments myself. It was quick, fun, and extremely compact-perfect for the situation. I first discovered Star Realms when a friend brought it to play between the rounds of a Magic: The Gathering tournament.
